Hello, here is my next question. This time I wanna talk about triple buffering.

In the manual I can read:

"This can increase the frame rate in fullscreen mode because it disables synchronization to the monitor frequency (vsync), but consumes more video memory for a third screen buffer, and can produce 'tearing' artifacts on some systems."

But if I read wikipedia (german version) about this topic, or read what poeple are saying about triple buffering, I can only read that it does not have any tearing artifacts. Some people are saying, that most games alread using triple buffer (don't know if this is true).

So I ask myself if this was only a note for older graphic cards in the manual (older than 5 years)?

Has anyone experience with triple buffer problems in combination with game studio?