I'm working on a pixel shader that uses a flowmap for water. Since it is more or less working the next steps are:
-Resolve the pulsating effect
-Improved perturbation of the water.
It'll keep me busy researching and tweaking, but I'm enjoying it.

http://www.painthorsestudios.net/water_flow_101-1.avi



....for all I know there is a good example floating around the forums, I've been away so long. If there is, let me know. Thanks.