So, I notice that when I place this code in the program:
action player_code()
{
...
if(my.z > 49)
{
beep();
}
...
}
...the game beeps like crazy while the player is at my.z = 2333.827 . If I jump in the air (not stepping off a ledge), the game stops beeping while I am in the air, and resumes beeping once the player lands back on the ground.
When the player steps off a ledge and falls in mid-air, the game stops beeping while the player falls, and starts beeping again once the player lands on the ground with a my.z of 49.267 .