for( j = 0; j < 32 ; j++ ) { for( i = 0; i < 32; i++ ) { if ( bloodSplatter1_pixels[i][j].pixa < 100 ) continue; var pixel = pixel_for_vec( bloodSplatter1_pixels[i][j].pix , 100 , bmapHandle ) pixel_to_bmap( terrainSkin , posVec.x + i , posVec.y + j , pixel ); } }
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