Yes, but how do I compute the resultant color?
r g and b * alpha ? (didn't try, but I think its wrong...)

I tested against pixa > 5, so I got most of the blood without the blackness, but I do have some very dark spots, that should have blended with the terrain...

I guess I have to somehow take the terrain's pixel and add the blood pixel times its alpha to the terrain pixel, right? But, it might result in values above 255?


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201