Originally Posted By: sivan
I'm sure someone implemented it with 3dgs, then switched to Unity.
You can see that Rackscha got it working, here take a look at this video:
3D Gamestudio A8 Seamless Portal

I want to understand how it works but myself, but unfortunately I'm not that good as I expected. I can't get math part to work (adding player's perspective to the view angles/positions). I've read this old thread, and got angles working (thanks to Uhrwerk), but I can't get vector calculations.. the way they should work. And I can't pick right words to search internet for proper algorithm... smirk

Best regards!


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