Originally Posted By: Dico
I get the idea from this video : https://www.youtube.com/watch?v=51BSdESAMwM
so you can calcule the portal cam movement from player cam view.
Nice video, it shows exactly what I'm trying to come up with instead of current 'flat' views grin

Originally Posted By: Reconnoiter
Ohhh noooo, my eyes shocked
Originally Posted By: Reconnoiter
Quote:
add player's position/angles into the portal view, so it does look like a whole into the other room (f.e.) not like a flat TV.
, the answer here is probably shaders. You may also try changing the VIEW's arc to 'warp' your flatscreen TV (perhaps also try aspect).
Changing arc etc won't really help in my situation (sure they will need to be tweaked at the end, but the problem is that I need to add camera's positions/angles on the top of the view positions/angles (the view, which is rendered on the texture of the portal). At least this is what I think I need to do, but I just can't get the math part smirk


Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung