Hi,

yes, that's what I think, too ... but I wonder why it just appears with those two levels.

We have more than 40 rooms / levels, but I never noticed a crash like that with other levels. I would expect that I get more crashes like this if it is a memory leak?!?

Any hints how to search for such a memory leak? Or is there a way to use another debugger with lite-c? As I mentioned I cannot use the SED debugger.