Originally Posted By: pegamode
Hi,

yes, that's what I think, too ... but I wonder why it just appears with those two levels.

We have more than 40 rooms / levels, but I never noticed a crash like that with other levels. I would expect that I get more crashes like this if it is a memory leak?!?
Maybe you have used something unique (not used in other 38 rooms?) in those two levels, which might help you to find a bug (just a wild guess).
Originally Posted By: pegamode
Any hints how to search for such a memory leak? Or is there a way to use another debugger with lite-c? As I mentioned I cannot use the SED debugger.
I really wish I could help with an advice, but I never used any debugging tools. Let's wait till someone more experienced will give us an advice.


Best regards.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung