did you check the level sizes (bounds) .
also what kind of data is associated / stored for each entity , eg. skills or extra pointers?
if you take away the load game and simply start your game manually at the two levels involved in sequence, does it happen still ?
if you replace the entities with placeholder models without textures , does it happen still?
does each of theses levels have their own scripts , and if so , can you show it ?
do you use the physics engine ?
what is shared between these levels ?
try to start at the entities creation and destruction functions/code , what are you doing there , line for line can you post it ?