Hi JCL,
thanks for your reply.
I've already removed all entity actions ... no change at all.
I've also logged out all currently running functions right before the level_load and removed them. The crash still occured.
Then I logged out all running functions right after the level_load and before the wait(1) ... the list doesn't differ from the one taken before the level_load.
After that I resaved all models used in both levels and removed the sky texture. Still no change.
Everything hints to a memory issue somewhere, but I wasn't able to find anything yet.
Is there any possibility to get more information about what the engine is currently processing?