split screen isn`t that hard smile

First of all you need two views and of course deactivating the old camera:

Quote:



VIEW* camera1= //camera player1
{
layer=15;
arc=110;
}

VIEW* camera2= //camera player2
{
layer=15;
arc=110;
}

.......

//call that in your main-function

//define new views (splitted like in HALO)

camera1.pos_x=0;
camera1.pos_y=0;
camera1.size_x=screen_size.x;
camera1.size_y=screen_size.y/2;
camera2.pos_x=0;
camera2.pos_y=screen_size.y/2;
camera2.size_x=screen_size.x;
camera2.size_y=screen_size.y/2;

//activate new views and deactivate the old camera

reset(camera,SHOW|AUDIBLE);
set(camera1,SHOW);
set(camera2,SHOW);


Now your ready for development wink

-set the camera to your players-position
-make a movement script
-Weapons
-and so on

Good luck wink


best regards sebbi

Last edited by sebbi91; 02/02/16 04:33.

3D-Gamestudio A8 - Commercial