I broke down the code as much as I could and found out the following:
In one of my c-files I used the following code:
VIEW* ShaftView = {
bmap = "#64x64x14";
material = mtlShaftDepth;
flags = SHOW|NOFLAG1;
}
When I remove the SHOW flag like this:
VIEW* ShaftView = {
bmap = "#64x64x14";
material = mtlShaftDepth;
flags = NOFLAG1;
}
the engine crash is gone.
Is it wrong to use the SHOW flag in this case???