The map editor for my RPG Creator (YRPG-Toolkit) reached some milestones.

- Tile based map creation with the possibility to use normal maps.
- Different predefined tiles
- Single placement
- Fill Areas with tiles
- Map Properties customization (music, sound, enemy groups, map size)
- Individual map format, created for YRPG Toolkit (*.ymap).
- A8 standard shaders for entities (Waving Gras, normal map)
- Usability changes (marked tiles, entities)
- Skies

Block Mode Example


Entity Mode and Sky Example



Map Properties Example


Native Engine Map Loader


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