Thanks Triple,

you are of course right. Several users have also mentioned this problem in this thread before. I am still working on the lighting and haven't decided on the final luminosity of some locations yet, as the light intensity depends on, what might happen there in the game (f.e. scripted events). Yet, this is a useful hint, because I might not have considered this aspect without such feedback.

Thanks again and best regards
Rincewind


Born for runes