Hi Dooley,

Sure post it here, can't hurt. Maybe it can solve the non-closed mesh problem. Although the inclusion of skin+material on expert shouldn't be to hard to implement in, for me currently it has low priority. But if anyone would find it usefull, I can add it someday.

Quote:
I used the MED export to ASCII to look at what the file should look like. I'm guessing you could do the same with an .obj file. One important thing I learned, is that you have to view the file in a hex editor, not just notepad. It had a bunch of otherwise invisible characters that it required for MED to read it properly.
, tried that before, but found it easier to just read about how obj works.