action Object_ClipAway(){
my.eflags |= CLIP0; // clip away at 50% LOD range
wait (1);
my.emask &= ~DYNAMIC; // then make entity static for better performance
}
action Tree_Wed(){
my.eflags |= CLIP0; // clip away at 50% LOD range
set (my, POLYGON); // if grass PASSABLE of course
my.skill41 = floatv (30); // values for animTree
my.skill42 = floatv (30);
ent_mtlset(me,mtl_animTree, 1);
wait (1);
my.emask &= ~DYNAMIC; // then make entity static for better Performance
}