Hi so the last map was tiny. So I used the bigger terrain and added badly optimized-ugly-as-hell trees. I'm still able to pull 60fps with many models and the shader. I'm using over-kill numbers of models just for testing, so I'm making up in clip ranges. It's got full clip at 4000 and half_cutting for models in then 2000. I ran it 6000 clip and it did knock fps down to 50 +- 5.
Of course I'd never try to use bad model or carpet the ground with grass (I need that extra cpu/gpu power for gun blast and zombie guts laugh )

Here is another image roll. Just a walk to the woods lol laugh







Anyway I was working on obj->ground place and shape, not making ugly levels. I got side tracked in this , so I'm done now and back to the work.