Originally Posted By: Wjbender
float sizeoftexel=1.0/8.0;
float3 wpos=round(IN.wordlPos/sizeoftexel)*sizeoftexel;

i used that equation in unity to "pixelize"(scale) pixels, sure someone can help you ..
Thank you! I think, I'll 'adjust' visuals when I'll something more or less playable, so I could interest someone who might help me out.

Greets!


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