the rendertime for 2000 sprites is around 1.0-1.2ms on my machine. it could be faster... but performance shouldn't be a problem.
Could it possible work as 2d particle system? Or rather 2D visual fx system..
Quote:
however, things like collisions are going to be a bit tricky. I'll have to write my own collision system.
I would assume this would just be a simple matter of modifying a collision system already available. 2D collision, after all, isn't new, and I would assume that it's "state of the art" hasn't advanced much in years.
However I assume my way into a lot of falsehoods...lol