Originally Posted By: Kartoffel
However, it might be a bit more flexible if you used global light for the level's brightness and a pointlight at the players position.
I could do that, but as I'm trying to add some old school taste into this (aside from hellish pixelated style), I decided to try it with fog, and it seems to be not that bad to my taste. As I've mentioned in 'edit' of my previous post, the way it's shown on the video is too 'dark', here how it actually may look like at the end:
Quote:
DARK LEVEL:

BRIGHT LEVEL:
I increased the 'fog_end' value, so it's a bit more 'brighter' now. For dark levels this would be the way to go I think! Maybe I could add some horror, jump scare elements into the game? grin Thank you for you feedback man! laugh


Edit: maybe I'll just go with simple 8 bit zombie shooter? grin With lowered saturation, like this:

What you think guys?

My best regards!


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