I managed to port the pixelated (deferred) renderer that I made a couple of months ago to my new rendering pipeline:



I'm now using my own 2D renderer, instead of using acknex's VIEW* and ENTITY* objects. It works quite well and the performance should be a lot better than before.

Like the old one, it supports dynamic lights, normalmaps, high-quality HDR and some other post-processing effects.
However, the visual effects aren't properly adjusted right now. I'll need a full scene to do this.


POTATO-MAN saves the day! - Random