Okay, I sadly did not found the old version, but this is the way I use it in my current projects:
Code:
ENTITY* sc_ent_softSprite(ENTITY* ent, VECTOR* color, int inFadeDist, int inSoftness, int pType)

EXAMPLE:
sc_ent_softSprite(me, vector(128,128,128), 1, 1, 0);



You need to activate forward rendering. If you want shadows to work correctly, you need to set the alpha lower than 100.
For further information look into "sc_entity.c". There you can also find some other useful shader laugh

Hope that's helpful


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