I fixed the problem, yay grin I just changed the file name from sc_deferredLighting_LUT.dds to sc_deferredLighting_LUT.png, and overwritted it with blank white texture 8x8, and recreated all those folders in the compiled project's folder (shadec/tex/FILE!) and it worked! We tracked the error down!

Edit: this means, that you'll have to go throw all shade-c files and change those string, sounds, bmap and all resources you'll find, so they don't have folders, but only names!
Here is an example of what I mean:

WRONG!
Code:
STRING* sc_deferredLighting_sBRDFLUT = "shadec/tex/sc_deferredLighting_LUT.dds";


CORRECT!
Code:
STRING* sc_deferredLighting_sBRDFLUT = "sc_deferredLighting_LUT.dds";

It's needed so you don't have to recreate each folder after publishing the project.


Edit2:
Originally Posted By: rayp
Photoshop 6 opens that file, but its gigantic.
Maybe that's the reason it was giving the error? Probably one of those errors:
Quote:
D3DERR_OUTOFVIDEOMEMORY
or
Quote:
E_OUTOFMEMORY


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