Fantastic thread guys. Still little bit confused about one thing; so should I use 3Run's idea to edit the hard coded path and than change it in every other shade-c file? Or is there a faster way?

@Rayp, did you manage to get the terrain working in Shade-C? I saw your post terr.fx + the shader code with BMAP* sc_bmap_terrainColor = "terrain_color.dds";. Do you have an example of terrain_color.dds? Is it a colormap?