Wall of Text incoming alert grin

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rayp's entry on page one of the thread hold way to many copyright characters. To see on Steam would could not use this. Or we would get kicked off and have to project shutdown by someone lawyers. On top the lawyer could make a suit to take all the money you earn from the package.
, your right, didn't think of that.

@Rayp, would yournew arcade project be possible? Or your horror project perhaps?

Originally Posted By: alibaba
I think there needs to be one coordinator in order for this to work. Otherwise this will fail.
Malice is a potential leader I think. I haven't read the whole thread though.
, yeah a coordinator would be good, Malice would be good I think. But concerning leader(s), we should all be active enough to make decisions. If there will be a disagreement on something than we just have a vote and is also helps alot to make some guidelines and agreements beforehand (read deadline we already discussed a bit, what will be or selling price or will it be free?, simple division of roles etc.). Again it may seem to serious but it will help bigtime lateron when we have had agreed to some things beforehand (no confusion, less chance to miss important things, less chance for a possible disagreement).
Also it can all be very short e.g. bullet style and only some key points (wont take long).

@Malice,
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I still don't have a project in this, so it's still the dev's choices.
, see above, would you agree with a coordinator + support role? (in the case this project really happens)

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Steam will want 15% off top to sell the package(I'll ask SuperKu for the exact number), our legal entity will need a percent to run - collect and pay out - website if needed - making posting hosting videos -ect, someone has to do this job and while theyt don't need a profit-share they need a work budget capital.
, I thought it was a bit more than 15%, but hopefully I am wrong. The website and video hosting etc. we can all do. But this is also why making some agreements beforehand like role division is important. (not saying you disagree with that though)

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$10 a unit is a smart start target at this point that can be adjusted as we reach the end and see what we have as a whole package to sell.
I do not see any beginners or lazies in this group. So I do not think any of the dev's is going to do a cheap job. Therefore I would recommend 5 creators div the profit 5 ways at 20% each.
, sounds good, could be 10 a unit is a bit to much but we will work that out.

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We could try and get a Publisher, however you will lose more 'off the top' up to another 60%, make 75% with Steams cut. Leaving 25%/5 people at equal 20% shares. Plus you'll all still need to fund the legal entity to do it's job.
, I personally think we should do independant, I think a publisher will give alot of hassle and remove freedom to operate. Could be wrong ofcourse. I think Steam Greenlight would be good idea.

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Well I cant sell my stuff because of copyrights.
Not sure if Im allowed to so we better dont do that tongue

The game will be free to play, but Im sure we can include the launcher for it in the bundle somehow. (And maybe some bnus weapons)

, free bonus content could be possible, I dont know if this can be worked out in the contract (I think there will have to be a paragraph that excludes this free content from the price or something like that). Isn't it possible to replace the copyright content with some other assets?

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That's all 5 dev's positions on the topics. I guess you guy's can discuss at each other and decide the next course.
We've copyright issues, that means project have to drop or be reworked. We have submissions on the original idea,' a non-unified collection wrapped in a single launcher.' We have push for both sales and free release for personal glory. There is a suggestion to start as a new idea and have all the dev's work as a team on a single theme project - 5 bakers, so to say, and no frostiers (Coders without the other parts of the team models/music/art).
, yes this will be interesting.

Edit: I think the main thing we have to decide on whether this pack will be free or not free (/commercial). Personally for me free is a no go (time reasons), so I will than leave the project but that is ok if others prefer free content.

Last edited by Reconnoiter; 07/17/16 11:28.