Default if csc_skills not set

else //entity has no SC_SKILL
{
if(pEffect != NULL)
{
pEffect->SetFloat("clipFar", screen.views.main.clip_far);
//pEffect->SetFloat("alphaClip", 1-(my.alpha/100));
pEffect->SetFloat("materialID", 0);
pEffect->SetVector("vecEmissive_SHADEC", sc_vec4Null);
pEffect->SetVector("vecColor_SHADEC", sc_vec4Null);
}
return(0);
}
}