I tryed again and found a way for much more enemys.
Thanks 3run for the tip and the example of mass-ai. I made a single while that controlls all enemys. Enemys are stored in a array.
First i thought it makes no difference. But this is the trick, real Speed boost (almost like NOS)!
Note: Only collision models without sprites shown in the shot for now but already using pathfinding. 60fps again.
That really rocks!
update with sprites:
update2: random movement and Animation Speed for each
Only problem, i need to rewrite my enemy script from scratch now. Need to think about how exactly iam doing this. A bit tricky with sprites in the array.Basics already done.
Greets