hi friends!

I didnt want a cloth sim that was comprehensive, usually because its never done this way in games. Even at the tail end of a coat or skirt, the simulation is so bareboned and has so many things to prevent it from exploding. But I was just curious to see if it was possible, mainly to get a network of particles to tug on each other. Using vec_dist, you can make spherical collision forms to push the particle out and etc laugh