I am creating my own animations for an ogre model in MED.

I have a beginning animation frame titled "default 0". I then have another animation frame set after that titled "idle" with 4 frames, another animation frame set after that titled "attack", and so on.

When I add another new animation frame set at the end of the animation frame sets, it seems to mess up the "default 0" frame at the beginning by altering its limb positions, which subsequently mess up all the other animations after it.

Is there a way to keep the "default 0" frame at Index 1 to not be affected by the last animation frame I create (say at Index 20), when I create a new animation frame set at the end of the Index numbers?

Any help would be appreciated. Thank you.

Last edited by Ruben; 11/23/16 05:21.