var pressed = 0;
action DsTrigger()
{
my.emask |= (ENABLE_TRIGGER);
my.trigger_range = 222;
my.event = DsTriggered;
}
void DsTriggered()
{
if(event_type == EVENT_TRIGGER)
{
RaiseDsTrigger();
}
}
void RaiseDsTrigger()
{
var dist = abs(vec_dist(player.x, my.x));
if(dist < 244)
{
set(DsPanelE, SHOW);
if(pressed == 0)
{
pressed++;
while(pressed > 0)
{
if(key_pressed(18))
{
if(pressed == 2)
{
wait(-1);
reset(DsPanel, SHOW);
pressed = 0;
}
if(pressed == 1)
{
reset(DsPanelE, SHOW);
wait(-1);
set(DsPanel, SHOW);
pressed++;
}
}
wait(1);
}
}
}
else
reset(DsPanelE, SHOW);
}