Originally Posted By: Reconnoiter
Originally Posted By: painkiller
Working on a medieval project using shade-c evo
, cool, what shade-c shadows settings do you use to keep shadows at a distance look good? In my shade-c project shadows seem to get clipped away to soon and pixelated-like at distance.


actually I haven't still changed the shadows settings, I have them as they came with the shade-c demos:

Code:
sc_screen_default.settings.lights.sunShadows = 1; //enable shadows for the sun
	sc_screen_default.settings.lights.sunShadowResolution = 512;
	sc_screen_default.settings.lights.sunPssmSplitWeight = 0.7; 
	sc_screen_default.settings.lights.sunShadowRange = 5000;
	sc_screen_default.settings.lights.sunShadowBias = 0.001;



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB