Yay - still working on YRPG Toolkit. Right now I am testing the result of all tools as union.


Reusability was a keyfactor at any time. Here is a small titlescreen, which uses HOG (Hand of Goddess - for environment and atmosphere), Quantum Management (the simple to use animation/particle editor) and two Entities/NPCs: One for the running girl and one for the animation effect of every lamp.


All tools are working very fine together. For this shot, all tools of YRPG Toolkit were used and alls different types of NPCs/Entities (and combinations) were used (automatic entities, touchable entities, interaction entities and entities activated by switches).


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