Quote:
Wow, what can i say....
I feel sorry for you?
, its not that bad! grin Using Shade-C evo now for my current project I would take it everytime over the default gs3d stuff and available normal map shaders etc. Its good for us who are not shader experts but do want to finish their gs3d projects. laugh

Also thanks for answers, most of the stuff I have already found out except for:
1) Changing camera.clip_far in the middle of a map. I want to change it when changing fog values, however it gives visual errors than (weird shadows etc). Any solution to this?

2) The ZNEAR one; in which shader do I need to put the zwriteenable = false and zfunc = always lines? Do I need to put it in the .fx file that I link to an entity material? Here maybe? (I am not so good at shader stuff tongue ):

Code:
#include <scHeaderObject>
// <-
// insert custom code here
// ->
#include <scObject>



Quote:

BONES
Set this flag if you want support for GPU Bones.
, omg I did not know this feature, after adding it to the .fx files I now have twice as much fps in my project... blush

Last edited by Reconnoiter; 02/24/17 20:31.