Originally Posted By: txesmi
The shader that records depths from the light source has to animate the models too, so adding #define BONES to it could work.

Just a guess, I never used shadec laugh
Salud!
, I LOVE YOU AND YOUR GENIUS BRAIN! grin
(for others add #define BONES to sc_lights_shadowmap.fx found in shadec/fx folder. Note that is costs you a bit of fps but its still alot better than cpu bones)