Originally Posted By: Reconnoiter
@Painkiller, I indeed think George uploaded the old version since the one you uploaded is a bit more stable. I still got some funny errors, e.g. when being stuck to the side of a platform I jumped and got thrown in the sky grin :


A bit annoying was that after I landed from this huge jump I got errors in the enemy script so I could not respawn (had to quit the game).
Another bug was near the elevator, where I jumped on it while it was rising and for some reason the player didn't land properly and a few seconds later I was dead (bugged gravity code?, I have some similar issues with that in my own physx game).
I also suck at platforming so I didn't finish your game. Bugs aside though, it is a good base for a minigame and what is there looks pretty good and there is also physics which is helpful for who want to use that. Gameplay wise it misses something like blocking/parry (if I overlooked a key please correct me) or some alternate attack and map could use some crates or other obstacles.

I voted for project aum and painkiller would be second (note that I could not test 4 projects).



grin grin I didn't have enough time for a deep testing so probably there are more funny bugs out there grin

I use different damping settings when player is on the ground or in mid-air so maybe that's causing the issues. For falling damage I use a time counter so probably when not falling properly it thinks you are falling from a big distance grin It's a bit tricky setting all the parameters when using physics.

The main idea was making a mini-game that serves as an example of how to code an action game using physics so I hope it helps on that tongue

There are three different attacks: lmb+w (up to down attack), lmb+s (attack behind) and just lmb (normal attack, if you press if several times it will make a three hit combo) I planned adding blocking but as the character models I was using didn't have an animation for blocking I decided not to add it as I didn't have enoguh time to make the animations myself tongue

Thanks for taking your time to test it!


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