And some more random in-game shots - enjoy!
The Chaser is a new type of enemy which, well, chases the player once activated. Pretty nice gameplay in narrow areas.
I've also been experimenting with explosions recently. Pretty nice, eh? It's a little bit over the top here, but the effect is adjustable in size and intensity.
A new scene in stage 2. These orbs slowly approach the player ship as it passes through the narrow pipe tunnels. Specularity comes in pretty nicely here.
This wasp-like mini boss in stage 3 took me quite a while! The texture is baked from a hand-sculpted high-poly mesh, with a hand painted finish. I also created several unique animation phases and a nifty destruction effect. Maybe I should create a short video of this scene.
The Clapworm is another pretty cool enemy. It lurks in the sands, waiting for the careless player getting too close.
Another scene from stage 3. If you look closely, you'll discover some large spider-like critters hanging from the ceiling. You'll also have to be careful when passing the sandfalls in this stage, as they keep pushing your ship downwards to the ground.