I would like to bump this thread. There is lot of people on the forum that used gamestudio in the past and aren't using it anymore or at least not for their current projects. I think it would be nice to try to keep the community alive showing here what you are working on using other engines and receive some feedback from the users that are still here tongue .

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In my case during the last weeks I have been working on Unity porting the medieval project.

[video:youtube]https://www.youtube.com/watch?v=lFifzzlaqmQ[/video]
https://youtu.be/lFifzzlaqmQ

I'm kinda happy with the result of the combat system but not sure if I will continue working on it.
I made the character's using Mixamo/Adobe Fuse and the weapon models are the same I was using on gamestudio, which I got on the Unity Asset Store. The point is that I don't feel capable of keeping the high graphics quality the character and weapons have on a complete game with environments, props and so on (without spending a fortune buying stuff on stores for everything grin ). I have tried a WED-like approach using cgtextures and a free plugin called sabreCSG (it lets you build a level based in blocks) but the "blocky" look doesn't fit with the style.
So I will probably leave it as it is and come back to gamestudio and focus on simple graphics avoiding a realistic look as nowadays that's not in reach for an indie-dev, moreover for a one man project.

Last edited by painkiller; 07/23/17 19:54.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB