Hey there,

Dungeon Deities uses subtle color correction, normal mapping on the non-mirroring tiles (everything thats not water in the shot above), a reflection shader for those (water in the shot above), and a custom written shaderbit that adds the vignetting to the outside of the walls (thats here technically part of the normal mapping-shader).

However, for the longest time, we went fully without shaders. This is how it looked like.
The lighting is "just" a combination of dynamic lighting and a customly adapted static lighting layer (made using the pixel_-instructions on a 2D-plane put ontop of the tiles)

Hope that helps!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!