Originally Posted By: jumpman
How did you make the blue part of that dissolve shader?

When your dissolve shader looks like this:

float dissolveTexData = tex2D(...);

then add something like the following:

float4 Color = tex2D(...)

float dissolveTexData = tex2D(...);
float dissolveFac = vecSkill41.x-dissolveTexData;
dissolveFac = saturate(dissolveFac*10);
Color = lerp(float4(0,0.5,1,1),Color,dissolveFac);

Something like that should do the trick. Maybe you need to shift the argument of saturate(...) by a little, like +-0.05 but you get the idea.

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