i figured it out that's why i know in C# so much more script needed to simply hold a function hold for a few second laugh

C# needs Coroutine and yield while in lite_C a simple wait(-2) works.

The fact that i need scripts for all game objects annoys me since you don;t have a complete overview. Simply dragging in a sprite or bmap in a 3D world is not working in unity instead i need to create a gameobject then drag the picture onto it then it needs a script.

i believe unity has a lot of ready to use stuff in it. Still i am not
convinces the working enviroment is that great.

perhaps i will do a little 3dgs vs unity game example.
It's a shame 3dgs is not update as it would and could be still a cometitor in game engines. ah were is a full script library when you need one.






Last edited by Realspawn; 09/29/17 18:03.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain