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isn't that a humanoid-like animation above? wink It looks smooth.


I can see the confusion. Yes, it's humanoid. But it's not typical of a human model. Human bodies are modeled as one mesh - This is, in fact, a collection of hex cylinders that are both unattached and not welded into one object. They are simply held around a 3ds max biped. As for the animation - it's 3ds max built-in footsteps. I didn't do it, I just assigned it.

This model and animation is an experiment in art styles that are as they say "Simple and easy to produce". It's not even correct like the modeling being done on "Zeal". It's more the Rayman idea of simple and quick.

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, surprisingly undead grin

The Litch lumbers on!!!

Last edited by DriftWood; 10/13/17 16:47.