I've been working alot on some of the particle effects recently, so I made some screenshots of some of the effects:



upper left: the british mortars
upper right: impact of a tank grenade
lower left: impact of a mortar shell
lower right: impact of a mortar shell (just a second earlier)

Most of the effects are a mixture of multiple effects. The impact of the mortar shell consists out of four different particle functions: One for the explosion flash, another for the dark smoke streaks, one for dirt swirled into the air and one for a circle of smoke moving outwards.

You can also see the ragdoll mechanics on the lower right picture, but it's not working properly yet. I find it difficult to use the more-dimensional joints of PhysX.

Still working on the AI of the british units. So no new units yet...

Last edited by Jerome8911; 11/05/17 20:18.

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