Just for shits and giggles, this is the terse version of the Unity sprite code (I kicked the weird scale because the Lite-C version sets the scale to 1 which is the default for Unity anyhow (same of GS, so I don't really understand what it's there fore to begin with).

Code:
GameObject Go = new GameObject();
Go.transform.position = new Vector3(1.0f,1.0f,1.0f);
Go.transform.rotation = Quaternion.Euler(0, 0, 10.0f);
Go.AddComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Stein");



No idea what I'm trying to say with this. Ya'all need to learn how to move on in life. OOP is great, and once you grok it you won't be able to go back to Lite-C.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com