Does someone know what can trigger this:
https://www.youtube.com/watch?v=bDLbxAAUnF4&feature=youtu.beLook at the statistic panel, the memory of entities is increasing without an end. Normally this value is about 200, but sometimes, after using level_load(); this strange thing happens and the fps are going down.
It only happens after using level_load(); - could this be a bug?
Normally all entities should be removed after level_load or not?
Does someone else encounter such a problem?