Originally Posted By: Kartoffel
I think they get removed? But don't take my word for it, using the debug panel should give you some insight.
Debug panel doesn't really show me anything, values are kept the same on each level load (tried loading new level over and over again for like 10-15 times). I'm afraid that values are too small to affect those values on the panel, and maybe if I'll load new level about 200 times, some values may change grin For now to keep it (kinda) safe, before loading new level, I cycle through all entities, check if they do have parent, and if yes - safe_remove(my->parent). But it would be really great to know, do I need to do that or not.

Originally Posted By: Kartoffel
As for the game, looks cool! When it comes to 3d retro games I prefer 3d models, though. (Except for first person weapons. Sprites are fine in that case since the perspective doesn't change)
Thank you for your kind words! I would like to use models, but it will be cheaper to keep it with sprites + I do actually love visual style with sprites (I would prefer to use them only for characters + weapons + fx, and low models for props). I'll probably hire some artist to make sprites and stuff in future, for now everything is a placeholder (I'm paying too much attention to the sprites I'm using right now and to visuals in general, that's not a good thing to do frown ).

Greets!


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