#include <acknex.h>
#include <default.c>
#define PRAGMA_PATH "%EXE_DIR%templatesimages"
void main ()
{
video_mode = 8;
wait(1);
level_load ( "" );
ENTITY *entSky = ent_createlayer("skycube+6.tga", SKY | CUBE, 1);
ENTITY *ent = ent_create(SPHERE_MDL, nullvector, NULL);
camera->x = -30;
camera->bmap = bmap_createblack(screen_size.x, screen_size.y, 24);
VIEW *camDown[2];
VIEW *camPrev = camera;
int i=0;
for (; i < 2; i += 1) {
camDown[i] = view_create(1);
var _fraction = pow(2, i + 1);
camDown[i]->size_x = screen_size.x / _fraction;
camDown[i]->size_y = screen_size.y / _fraction;
camDown[i]->bmap = bmap_createblack(camDown[i]->size_x, camDown[i]->size_y, 24);
MATERIAL *_mtl = mtl_create();
_mtl->skill1 = floatv(camDown[i]->size_x);
_mtl->skill2 = floatv(camDown[i]->size_y);
_mtl->skin1 = camPrev->bmap;
effect_load(_mtl, "downsample.fx");
camDown[i]->material = _mtl;
camDown[i]->flags |= SHOW | PROCESS_TARGET;
camPrev->stage = camDown[i];
camPrev = camDown[i];
}
VIEW *camLast = view_create(1);
camLast->material = mtl_create();
effect_load(camLast->material, "upsample.fx");
camLast->flags |= SHOW | PROCESS_TARGET;
camPrev->stage = camLast;
while (!key_esc) {
if (key_1)
DEBUG_BMAP(camera->bmap, 1, 1);
if (key_2)
DEBUG_BMAP(camDown[0]->bmap, 1, 1);
if (key_3)
DEBUG_BMAP(camDown[1]->bmap, 1, 1);
wait(1);
}
sys_exit(NULL);
}