void attack()
{
/*
HOW TO POINT test_me'S more.custom_value[x] IN THIS FUNCTION?
*/
}
void movement(ENTITY* target_ent, var num......)
{
.....
}
action test_me()
{
MORESKILL* more = (MORESKILL*)my.entMoreSkill;
if(!more) my.entMoreSkill = more = moreSkillCreate();
more.custom_value[x] = 137.1;
......
while(my)
{
.....
movement(my, more.custom_value[x].....);
wait(1);
}
}