@Superku
Thank you so much. All entities was unlimited now.
But other void how to point entity custom skill?

Code:
void attack()
{
/*
    HOW TO POINT test_me'S more.custom_value[x] IN THIS FUNCTION?
*/
}

void movement(ENTITY* target_ent, var num......)
{
.....
}

action test_me()
{
MORESKILL* more = (MORESKILL*)my.entMoreSkill;
if(!more) my.entMoreSkill = more = moreSkillCreate();
more.custom_value[x] = 137.1;
......
    while(my)
    {
        .....
        movement(my, more.custom_value[x].....);
        wait(1);
    }

}


Last edited by 20BN; 01/07/18 12:24.