action SetDecal() { hit.model = NULL; vec_set(hit.x, vector(-7059, 3087,595)); vec_set(hit.nx, vector(-0,-1,0)); BMAP* bmp = bmap_create("HoleGuns.dds"); PARTICLE* p = ent_decal(me, bmp, 0, hit.nx); p.lifespan = 10000; }
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