Code:
action SetDecal()
{
	hit.model = NULL;
	vec_set(hit.x, vector(-7059, 3087,595));
	vec_set(hit.nx, vector(-0,-1,0));

	BMAP* bmp = bmap_create("HoleGuns.dds");
	PARTICLE* p = ent_decal(me, bmp, 0, hit.nx); 
	p.lifespan = 10000;
	
}